How the numbers work
Each colored cell is a z-score: how many standard deviations a player sits above or below the average of the top players who would be rostered in your league (teams × roster size). Green helps you, red hurts you.
Your league scores FG%, FT%, 3P%, REB, AST, A/TO, STL, BLK and PTS. The three percentages and A/TO are team ratios, so they are weighted by volume: a high-volume 60% shooter counts for more than a 2-shot 70% shooter, and a 10-assist, 3-turnover guard helps your A/TO more than a 1-assist, 0-turnover big. Turnovers only matter through A/TO.
"Value" adds up the categories that are switched on. Turn a category off to see rankings for a punt build.
The team report adds up the z-scores of your players. In head-to-head you need to win 5 of 9 categories each week, so aim to be clearly ahead in 5 or 6 and don't overpay for the rest.
Use your own numbers
Load a CSV with columns: name, team, pos, gp, min, pts, reb, ast, stl, blk, tpm, tpa, fgm, fga, ftm, fta, to.